About

About

Let me introduce myself.

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Hello, my master's degree studies are on user behavior analysis in gaming-specific cameras, emotions and keyboards.
 And for emotions, we used MLP-based emotional computing. ( Called "Emotion Tracer" )

I have experience creating an MCTS-based play agent for a match-3 puzzle game to predict level balancing.
(Previously, I trained reinforcement learning-based play agents in a Dungeon Delivery game environment.)
Next, we had the experience of creating a leveled map generator for a match-3 puzzle game with Playing Agent. ( Called "MAFIA" )

Recently, I have been joining to create face model from 4D scans to deep learning models. (From Called "AVATAR" )

Because we want to reduce the cost of creating high-quality facial animations like a digital double.

Now, I want to learn more powerful technologies such as machine learning, deep learning, generative AI for games.
As soon as possible, i want to create a game with infinite content using generative AI.

I am growing as a programming engineer in the game industry.

If you have the same idea, always please contact me :D  👉 <https://www.linkedin.com/in/akillness38/>

Previous Work

  • Lip Sync Model based on Wav2Mesh to improve performance ( Model by based LLM )
  • Faceform, 4D Scan/HMC data post-processing to low-poly
  • 3-Match puzzle game level generator ( Model by Cellular Automata )
  • 3-Match puzzle game playing agent to estimate level ( Model by Monte Carlo Tree Search )
  • Dunjeon Delivery Reinforcement learning based agent ( Model by Double- DQN )
  • Emotional User Behavior Analysis Tool ( Model by Multi-Layer Perceptron )

Current Work 👉 Resume


Ready to Interview

Self-Development

HongLab Cource for Algorithm

Hugging Face Course For Game Development by using Generative AI

Interesting Things+

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- Game Programming
  - Unreal Engine Game proto typing
- Coding Contest Winner
- Kaggle Ranker
  - Category is Vision, Graphics, Game
- AI based Service
  - Game Development
  - Application Development

Wow !! Hot Issue : ReLU Games, Deeplearning Game “Uncover the Smoking Gun” Open by using Azure OpenAI GPT.


Schedule & Planning

#업무정리, #일정, #단위설정, #테스트코드 , #블로그 <!– ```mermaid gantt title 일정 및 계획 수립 취업준비 :active, a, 2024-06-01, 8w 대학원 지원서작성 :crit, b, 2024-07-01, 2w

``` –>

TitleSubjectCategoryDetailPartTime
대학원준비일정준비 7월 지원  
 게임제작기획   
  계획 및 일정   
  프로그래밍 환경 구축언리얼 (1순위), 유니티 (2순위), Flutter (3순위)  
운동 건강 관리무산소운동무분할운동체력운동  
  분할운동상체분할어께/등/이두, 가슴/허리/삼두 
   하체  
 유산소운동    
스케쥴 정리일과정리시간별 업무 할당 ( 역산필요 )   
 달성목표 ( 주간 / 월간 / 분기 / 연간 )주간목표수립   
  월간목표수립   
  분기별목표수립   
  연간목표수립   

Reference Projects on going

TitleSubjectCategoryDetailLink
Prepared CategoriesConcept SummaryBlog https://akillness.gihub.io
 Project History & ResumeGithub https://github.com/akillness
 To Do ListPlanning https://app.todoist.com/app/today
 Schedule PlanningScheduler https://bear.app/
 Idea SketchBrain Storming https://gitmind.com
Coding TestBaekjoonProblem Solving https://www.acmicpc.net/step
 Algorithm & Data StructureConcept Study https://github.com/akillness/Algorithm_Honglab
ML/DL & AI Tech TrendResearch & Implementation  
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To be blogging..
 PytorchPracticememory, pylightninghttps://github.com/akillness/SPTTC
English SpeackingPracticeStudyGoal : free talking 

Reference About Generative AI

TitleSubjectDetailLink
StudyCoseraDeep Learning For Certifiactionhttps://www.coursera.org/
 DeeplearningAIDeep Learning For Certifiactionhttps://www.deeplearning.ai/
 LLMVisualization Concept by simulationhttps://bbycroft.net/llm
SketchGameSketch https://gitmind.com/app/docs/msddgwqm
Dart Pad  https://dartpad.dev/
Generative AI (Text)Gemini https://gemini.google.com/
 Claude3 https://claude.ai/chats
 ChatGPT https://chat.openai.com/
Generative AI (Image)Stable Diffusion (Web) https://stablediffusionweb.com/
 Midjourney https://www.imagine.art/