GenWarp: Semantic-Preserving Generative Warping for Novel View Synthesis
A source audit of GenWarp, analyzing how combining monocular depth warping with cross-view diffusion attention resolves disocclusion artifacts in 3D vision.
LATEST INVESTIGATIONS
A source audit of GenWarp, analyzing how combining monocular depth warping with cross-view diffusion attention resolves disocclusion artifacts in 3D vision.
An architectural audit of NVIDIA FoundationPose, detailing zero-shot 6D pose estimation, iterative SE(3) refinement networks, synthetic training, and real-time tracking.
A source audit of radiance, compositing, licenses, and Unity rendering shows why choosing Gaussian Splatting does not make a captured scene a game asset.

A source audit analyzing autonomous agent frameworks, evaluating state machines, tiered memory stores, deterministic tool calling, and execution boundaries.

An architectural source audit of the 2024 foundation model wave, evaluating MoE routing, tokenization scaling, synthetic data curation, and serving economics.

The free ML for Games course stopped shipping units in 2024, it offers no certificate, and four tools it teaches have been renamed, rebranded or abandoned. What still holds up.

A technical source audit of Unity C# game architecture: input polling vs event-driven dispatch, physics tick decoupling, object pooling, and AI agent integration.

A source audit evaluating RAG architectures with LangChain, contrasting naive vector similarity against hybrid relational-vector indexing and reranking.
A source audit tracing the evolution of NLP architectures, analyzing tokenization pipelines, self-attention mechanics, and the transition from RNNs to Transformers.
A source audit analyzing ScrapeGraphAI’s directed acyclic graph pipelines, DOM tree pruning, schema-driven Pydantic validation, and multi-model scraping.
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